

The Archer 2A V3 also boasts a number of other features found on more-expensive lights: It doesn’t roll on a flat surface, it stands upright on its rear end, it can survive a 1-meter drop or full immersion in water-try that, smartphones-and it has a memory function as well as a momentary-on feature that turns the light on and off with a half-press of the rear button. The blinding strobe mode is useful in an emergency-but the Archer 2A V3’s design makes it easy to avoid activating the strobe during regular use, an advantage over most competitors. Like many of the best flashlights, this light has a two-button interface that lets you easily toggle through the brightness levels one-handed. * The flashlight and batteries require action use to pick-up.The ThruNite Archer 2A V3 has the widest range of brightness settings of any AA-battery-powered light we tested, including a very dim mode that allowed us to read a map (without destroying our night vision) and a bright setting that illuminated trees 500 feet away. The battery will drain and it won't recharge. * Once you acquire the flashlight, you can use it normally via the 'F' key. The script should already be in place, but if it's not (for some odd reason) set the main script to 'scriptbank\user\flashlightm\battery.fpi' Put battery entities in the level as desired (should be under Entities\user\flashlight_battery). The flashlight function ('F' key on/off) will not work until you find the flashlight with this script.Ĥ. Create a flashlight object (ww2 or sci-fi torch works well) and set the main script to 'scriptbank\user\flashlightm\flashlight_pickup.fpi'. Set the main script to 'scriptbank\user\flashlightm\flashlight.fpi'ģ. Name it 'flashlight_source' (very important to spell it right as this entity controls the light and battery operations).

Create a dynamic light entity anywhere in the level.

Unzip and drag-drop / cut-paste the Files folder into your FPS Creator directoryĢ.

I hope all the right files are included-I think they are! It works pretty good on my test levels and should be a great addition to dark games, especially with the need to find batteries.ġ.
#FLASHLIGHT BATTERY GURU FREE#
Everything is free to use however you please. The original header from flashlightv3 was inserted in the new script as a tribute. All you should have to do is put it in the game.Īll necessary graphic and audio files are included. fpe file to include the necessary scripts. I used the sci-fi battery, scaled down via Entity Workshop, and edited the. If the light is on, it will temporarily click off while the battery is installed.Īlso included is a flashlight battery entity. There is an on-screen text when the battery is being swapped. Batteries can be installed with the flashlight on or off. The battery clicks off when consumed and the light won't work until you find a new battery. The light beam intensity decreases as the battery dies.
#FLASHLIGHT BATTERY GURU INSTALL#
The percentage drains and does not recharge until you install fresh batteries. Battery power shown in the corner as a percentage. Need to find a flashlight pickup, torch, etc before the flashlight works I decided to rewrite that basic idea, making some tweaks and whatnot, and add in some new features.Īlan Wake got me thinking about making light a resource. I used the flashlightv3 setup for awhile and was impressed. This is my first post, so I thought I'd make it meaningful.
