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Zone of the enders ken vr
Zone of the enders ken vr






zone of the enders ken vr
  1. #Zone of the enders ken vr series
  2. #Zone of the enders ken vr ps2

The 4K bump in resolution and soundscape enhancements are certainly noticeable, but aside from introducing brand-new textures to the mix, ZOE was always going to wear its PS2 roots rather boldly. Despite much of Jehuty's moveset relying on dashing, and fast counter-maneuvers to get in and out of an opponent's space, the motions required to do so feel awkward, even in the new “Pro” configuration that remaps the shoulder buttons and subweapon selects. Two face buttons control elevation, while the dash button is unintuitively set to the shoulders. It's not necessarily unworkable, but it involves unlearning 15 years of developers figuring out elegant ways of moving around 3D spaces. ZOE shows its age most is in its control scheme. That's generally the gameplay loop, and it only gets more exhilarating the more cannon fodder the game throws at you. Your enemies are generally either flying grunts around Jehuty's own size that go down easy, or swarms of tiny annoyances you can take down en masse by using a special missile barrage. Each stage progresses on a fairly linear path, with tiny corridors and loading areas opening up into massive arenas where, for the most part, you're expected to kill everything that moves. You have a sword, a laser, a rocket-assisted boost, and a shield. Simplicity, really, works in the game's favor. Soured even further by English voiceovers that are one step removed from Symphony of the Night-level broad theatrics, the story is a irritating rash all over what should be a fairly straightforward mech combat experience.

zone of the enders ken vr

Every stride the game hits is interrupted to deliver more nonsensical ranting on unstoppable power, duty, and the nature of war. Ideally, you'd be able to simply barrel past the story and get to what's good, which is the mech combat, but The 2nd Runner's pacing stutters along. When the evil army BAHRAM nearly kills Dingo trying to retrieve the armor again, Jehuty is forced by a rebel spy to join with Dingo, keeping him alive using the mech's life support until they complete their mission of blasting the army straight to hell. Basically, two years after the events of the original Zone of the Enders, a miner named Dingo Egret on one of Jupiter's moons finds the frame-mech hero, Jehuty, buried beneath the surface. Having prior knowledge of the original doesn't help much either. There is a story, but it's nigh incomprehensible, even with the caveat that Kojima's fingerprints are all over it. The 2nd Runner is an improvement on the original in many ways, to be certain, but held against modern standards, Zone of the Enders comes off awful rusty. Those with the patience, however, would discover one of the most distinct mech games of the day, with more than a heaping dollop of trademark Hideo Kojima madness therein.

#Zone of the enders ken vr series

Zone of the Enders got a bit of a bum rap as a series overall, being more famous as the game that came with the Metal Gear Solid 2 demo than anything else.








Zone of the enders ken vr